![[Book Cover]](../covergif/0130109223.jpg)
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Java for Students 1.2, 2/e
Doug Bell, Sheffield Hallam University
Mike Parr, Sheffield Hallam University
Published August, 1998 by Prentice Hall Engineering/Science/Mathematics
Copyright 1999, 586 pp.
Paper
ISBN 0-13-010922-3
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Java--Intro to Programming/CS1-Computer Science
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Designed for introductory, majors and non-majors courses
in Programming with Java. Previous programming experience is not assumed.
Aware that many students need a careful introduction to programming
and that they respond well to graphical illustration, this concise
book adopts a visual approach to programming. Throughout the text,
programs that use graphical images are emphasized to clearly demonstrate
all the important programming principles. The authors use a spiral
approach to programming concepts; introducing concepts simply early
on, then in a more sophisticated way later, (e.g., objects are integrated
throughout five chapters). Java for Students 1.2 emphasizes
the use of applets but also shows how to program free-standing applications.
The authors have been careful to put together a text that covers the
powerful features of Java and presents the language to students as
both a fun and useful tool.
NEWUpdated to incorporate Java 1.2.
NEWA full chapter on the relevance of
the more advanced libraries for Java 1.1 and 1.2 (Ch. 29). Discusses
Beans, RHI, Internationalization, JAR, JOBC, and Swing components.
A visual approach to programming with Java.
Examples from a range of applicationsIncludes
information processing, games, scientific calculations, and even AI.
Numerous self-test questions with answersIn each
chapter.
Presentation of how to invoke a Java program from a WWW
browser.
On-line supportPrograms presented in the book
are available on-line at www.cms.shu.ac.uk/Java/
1. The Scope of Java.
2. A First Java Program.
3. Introductory Graphics.
4. Variables and Calculations.
5. Methods and Parameters.
6. Events.
7. Decisionsif and switch.
8. Repetitionwhile, for and do.
9. Objects and Classes.
10. The User Interface.
11. Inheritance.
12. Calculations.
13. Arrays.
14. ArraysTwo-dimensional.
15. String Manipulation.
16. Exceptions.
17. Graphical User Interfaces.
18. Free-standing Programs.
19. Files.
20. Graphic and Sound.
21. OO Design.
22. Program Style.
23. Testing.
24. Debugging.
25. Threads.
26. Programming in the Large Packages.
27. Java in Context.
28. Advanced Object-Oriented ProgrammingAbstract Classes
and Interfaces.
29. 1.1 and 1.2 Enhancements.
Appendices.
Bibliography.
Glossary.
Index.
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