[Book Cover]

RPG IV Programming on the AS/400, 1/e

Stanley E. Myers, Norwalk Community/Technical College

Published October, 1997 by Prentice Hall Engineering/Science/Mathematics

Copyright 1998, 738 pp.
Paper
ISBN 0-13-460411-3


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Summary

Designed for those new to RPG IV — the primary computer language now used on the AS/400 — this text begins at an introductory level and introduces new and more difficult topics in a building block fashion. It features an abundance of compiled RPG IV program listings — with full documentation — and programming assignments, complete with data.

Features


Includes over 60 compiled RPG IV program listings — with compiler-supplied details.
Documents most of the compiled listings with line-by-line explanations of the instructions and/or annotated comments.
Contains over 500 figures — with detailed explanations of program segments, supporting documentation, and processing logic.
Provides individual-chapter coverage of the stand-alone topics that are unique to the AS/400 environment — allowing some chapters to be selectively omitted, if desired.
Addresses other important AS/400 software in appendices — allowing students to use the software without referring to the complex, segmented IBM manuals:

  • SEU.
  • PDM.
  • DFU.
  • SDA.
  • Interactive debugging.
Includes a Summary and Questions for each chapter.
Contains chapter-end Programming Assignments — complete with data.
Instructor's Manual


Table of Contents
    1. The AS/400 Environment.
    2. Physical Files.
    3. Introduction to RPG IV Programming.
    4. Report Headings and Editing.
    5. EVAL Expression and Arithmetic Functions.
    6. RPG/400 Structured Operations for Decision Making, Branching, and Looping Control.
    7. Internal Subroutines, and Control Breaks.
    8. Data Structures and Data Areas.
    9. Table Processing.
    10. Array Processing.
    11. RPG IV Character Manipulation Operations, Built-In Functions (BIFs), and Data/Time Operations.
    12. Data Validation (Batch Mode).
    13. Physical File Maintenance (Batch Mode).
    14. Display Files.
    15. Interactive Processing.
    16. Subfiles.
    17. Logical Files.
    18. Printer Files.
    19. Calling Programs in the ILE RPG IV Environment.
    20. Control Language Programming.
    Appendix A. Source Entry Utility (SEU).
    Appendix B. Programming Development Manager (PDM).
    Appendix C. Data File Utility (DFU).
    Appendix D. Screen Design Aid Utility (SDA).
    Appendix E. Program Debugging.
    Appendix F. The RPG Logic Cycle.
    Index.


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