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Object-Oriented Software Engineering: Conquering Complex and Changing Systems, 1/e
Bernd Bruegge
Allen H. Dutoit, both of Technische Universitaet Muenchen
Published October, 1999 by Prentice Hall Engineering/Science/Mathematics
Copyright 2000, 600 pp.
Cloth
ISBN 0-13-489725-0
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Object-Oriented Design-Computer Science
Software Engineering (SE)-Computer Science
Software Engineering--Advanced-Computer Science
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Designed for courses in Software Engineering, Software Development,
or Object-Oriented Design & Analysis at the Senior or Graduate level.
This textbook explores both the theoretical foundations of
software engineering as well as the principles and practices of various
object-oriented tools, processes, and products. It emphasizes practical
experience whereby participants can apply the techniques learned in
class by implementing a real-world software project.
State-of-the-art coverage of Object-Oriented Software
EngineeringIncludes UML, Java, Design Patterns, Distributed
Development, Rationale and Configuration Management.
A unique and practical instructional approachThat
has been carefully class tested for over five years at Carnegie Mellon
University.
Case studies and examples from real systemsThat
give students real world experience in an accessible context.
Introduces the basic elements of UML (Unified Modeling
Language), a notation for representing business and software systems.
- Shows students how to use the most practical aspects
of UML (a blend of the Booch, OMT, and Jacoben methods) for software
projects.
An Instructor's Guide with CD-ROMIncludes examples
of reusable class products developed during actual courses, such as
problem statements, requirements analysis documents, system design
documents, test manuals.
Deals with complexity through modelingCovers
object-oriented modeling techniques for the complete development process
step-by-step, from requirements elicitation to testing using UML.
Deals with changeCovers project oriented topics
such as capturing rationale, controlling change, and managing risk.
I. GETTING STARTED.
1. Introduction to Software Engineering.
2. Modeling with UML.
3. Project Communication.
II. DEALING WITH COMPLEXITY.
4. Requirements Elicitation.
5. Requirements Analysis.
6. System Design.
7. Object Design.
III. DEALING WITH CHANGE.
8. Rationale.
9. Testing.
10. Software Configuration Management.
11. Project Management.
IV. STARTING AGAIN.
12. Software Life Cycle.
Bibliography.
Glossary.
Index.
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