[Book Cover]

Creating and Designing Multimedia with Director 5.0, 1/e

Paula Petrik, The University of Maine
Ben Dubrovsky, The University of Maine

Published April, 1997 by Prentice Hall Engineering/Science/Mathematics

Copyright 1997, 522 pp.
Paper Bound w/CD-ROM
ISBN 0-13-528985-8

[CD Included]


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    Multimedia Design-Computer Science

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Summary

This book is a vehicle for learning the broader principles underlying multimedia and a source for developing a solid understanding of a particular software tool—Director. Although it is designed for those who teach Director, the book can also serve as a valuable independent tutorial.

Features


Organizes coverage around successful learning design principles, drawing on the authors' collective experience as Director trainers, multimedia instructors, and multimedia designers working in the industry.
Keeps text to a minimum to concentrate on the hands-on lessons that demonstrate the principles under discussion.
Provides extensive practice with each project, allowing readers to rehearse techniques, make errors, and correct them.
Includes illustrations with each lesson to provide visual examples of key steps.
Develops readers' skill levels from beginner through prototype builder.
Presents Director by familiarizing readers with Director's various components, definitions, and operations and by moving through lessons that make use of Director's various capabilities.
Explains, in lay terms, the basics of programming and the Lingo programming language.
Includes a hybrid CD-ROM (MAC and PC) with all the necessary files to follow along with each lesson. Each lesson includes the completed project, and the incomplete file components to be assembled.


Table of Contents

    Introduction.
    1. Defining Things.
    2. Making Things, Part 1.
    3. Making Things, Part 2.
    4. Moving Things, Part 1.
    5. Moving Things, Part 2.
    6. Changing Things.
    7. Making Buttons, Making Sense.
    8. Programming Things.
    9. Programming Intermediate Things.
    10. Programming Advanced Things, Part 1.
    11. Programming Advanced Things, Part 2.
    12. Making Digital Movies, Etc.
    Appendix.
    Index.


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