![[Book Cover]](../covergif/0136060706.jpg)
|
Introduction to Real-Time Systems: From Design to Networking with C/C++, 1/e
Raymond A. Buhr, Carleton University
Donald L. Bailey, Carleton University
Published August, 1998 by Prentice Hall Engineering/Science/Mathematics
Copyright 1999, 350 pp.
Cloth
ISBN 0-13-606070-6
|
Sign up for future mailings on this subject.
See other books about:
Real Time Systems-Computer Science
Real Time Systems-Electrical Engineering
|

Appropriate for a first course in Real-Time System Design
and Programming for junior/senior-level courses in Computer Science
and Electrical Engineering.
This text introduces the nature of real-time, concurrent,
distributed systems, presenting a specific set of techniques for designing
and implementing such systems. It develops a systems way of thinking
about software that is intended to serve readers throughout their
careers.
Explains how to program interrupt-driven, concurrent, distributed
systems that are complex enough to be interesting.
Develops a deep understanding of how these systems function
by working with a minimal software infrastructurea subset of
C++ and a small real-time kernelthat keeps all software elements
directly under readers' control, without any confusing intervening
software layers.
Complete source code for all example problems, the Message
Transfer Utility (a case study in real-time system design and implementation),
and the Tempo real-time kernel is available over the World Wide Web.
Helps readers build their own distributed applications,
controlling all hardware and software elements themselves through
I/O devices controlled by their own program.
Teaches readers to design into their own programs the ability
to keep running in the presence of events and failures that occur
in the environment of the distributed application at unpredictable
times.
Trains readers to reason from application requirements for
concurrency and failure detection/recovery to process architectures
that will realize them, using a diagramming technique called use
case maps that stands back from the details of code.
Explains how to translate the process architectures into
IPC (Interprocess Communication) structures, such as coupled pipelines,
using a diagramming technique called collaboration graphs
that is closer to code, but still stands back from its details.
Develops an understanding of how diagramming techniques
that stand back from code help to save work further down the development
process (where mistakes cost more), in exchange for doing more work
earlier in the development process.
Explains the relationship between system issues and programs
to help readers feel comfortable working with systems that have many
layers of support software and with design models and tools that are
distant from code.
1. A Systems View of Real-Time Software.
2. Programming with the Tempo Kernel: Concurrent Processes.
3. Programming with the Tempo Kernel: Processing Real-Time
Events.
4. Programming with the Tempo Kernel: Advanced IPC.
5. Basic Design Notations.
6. Design Case Study: Message Transfer Utility (MTU).
7. Design Case Study: Refining the MTU.
8. Implementation Case Study: Programming the MTU.
9. Structurally Dynamic Systems.
10. A Look Inside the Tempo Kernel.
11. Perspectives on Issues.
Appendix A: Tempo Reference Manual.
Appendix B: Collaboration Graph Reference Manual.
Appendix C: Programming Interrupt Controllers and UARTs.
Appendix D: Reading List and Bibliography.
Index.
|