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Internetworking with TCP/IP Vol. III Client-Server Programming and Applications-Windows Sockets Version, 1/e

Douglas E. Comer, Purdue University
David L. Stevens, Purdue University

Published April, 1997 by Prentice Hall Engineering/Science/Mathematics

Copyright 1997, 512 pp.
Cloth
ISBN 0-13-848714-6


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Summary

This volume answers the question "How does application software use TCP/IP to communicate over a network?"—focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program.

Features

Are you looking for a text that explains application software using TCP/IP to communicate over a network?
The Windows Sockets API discussed in the text can be used on both the Windows 95 and Windows NT systems which support the Win32 programming interface.
Emphasizes practical design principles and techniques that are important to programmers, describing how each fits into the space of possible implementations.
Implementing standard Internet application protocols, the examples selected show how a specific single design operates in practice.

  • While few example programs are exciting, each one details one important concept without being too complex to understand.
Later chapters discuss the remote procedure call concept and describe how it can be used to construct distributed programs.
Much of the text concentrates on concurrent processing.
  • Many of the concepts apply to all concurrent programs, not only network applications.
Thorough server technology coverage shows how to build advanced servers.
Standard Internet application protocols are used to illustrate algorithms and implementation techniques.
Illustrates powerful techniques such as application-level gateways and tunneling.
Coverage of important concepts such as Slirp, an application gateway program that provides Internet access across a dialup connection.
Describes abstractions available in Windows 95 and Windows NT used in clients and servers, including Win32 threads.


Table of Contents
    1. Introduction and Overview.
    2. The Client Server Model and Software Design.
    3. Concurrent Processing In Client-Server Software.
    4. Program Interface to Protocols.
    5. The Socket API.
    6. Algorithms and Issues in Client Software Design.
    7. Example Client Software.
    8. Algorithms and Issues in Server Software Design.
    9. Iterative, Connectionless Servers (UDP).
    10. Iterative, Connection-Oriented Servers (TCP).
    11. Concurrent, Connection-Oriented Servers (TCP).
    12. Singly-Threaded, Concurrent Servers (TCP).
    13. Multiprotocol Servers (TCP, UDP).
    14. Multiservice Servers (TCP, UDP).
    15. Uniform, Efficient Management of Server Concurrency.
    16. Concurrency in Clients.
    17. Tunneling at the Transport and Application Levels.
    18. Application Level Gateways.
    19. External Data Representation (XDR).
    20. Remote Procedure Call Concept (RPC).
    21. Disturbed Program Generation (Rpcgen Concept).
    22. Distributed Program Generation (Rpcgen Example).
    23. Network File System Concepts (NFS).
    24. Network File System Protocol (NFS, Mount).
    25. A TELNET Client (Program Structure).
    26. A TELNET Client (Implementation Details).
    27. Porting Servers From UNIX to Windows.
    28. Deadlock and Starvation in Client-Server Systems.
    Appendix 1. Functions and Library Routines Used With Sockets.
    Appendix 2. Manipulation of Windows Socket Descriptors.
    Bibliography.
    Index.


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