Internetworking with TCP/IP Vol. III Client-Server Programming and Applications-Windows Sockets Version, 1/e
Douglas E. Comer, Purdue University
David L. Stevens, Purdue University
Published April, 1997 by Prentice Hall Engineering/Science/Mathematics
Copyright 1997, 512 pp.
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Network Protocols-Computer Science
This volume answers the question "How does application software use
TCP/IP to communicate over a network?"focusing on the client-server
paradigm, and examining algorithms for both the client and server
components of a distributed program.
Are you looking for a text that explains application software using TCP/IP to communicate over a network?
The Windows Sockets API discussed in the text can be used
on both the Windows 95 and Windows NT systems which support the Win32
Emphasizes practical design principles and techniques that
are important to programmers, describing how each fits into the space
of possible implementations.
Implementing standard Internet application protocols, the
examples selected show how a specific single design operates in practice.
Later chapters discuss the remote procedure call concept
and describe how it can be used to construct distributed programs.
- While few example programs are exciting, each one details
one important concept without being too complex to understand.
Much of the text concentrates on concurrent processing.
Thorough server technology coverage shows how to build advanced
- Many of the concepts apply to all concurrent programs,
not only network applications.
Standard Internet application protocols are used to illustrate
algorithms and implementation techniques.
Illustrates powerful techniques such as application-level
gateways and tunneling.
Coverage of important concepts such as Slirp, an
application gateway program that provides Internet access across a dialup
Describes abstractions available in Windows 95 and Windows
NT used in clients and servers, including Win32 threads.
1. Introduction and Overview.
2. The Client Server Model and Software Design.
3. Concurrent Processing In Client-Server Software.
4. Program Interface to Protocols.
5. The Socket API.
6. Algorithms and Issues in Client Software Design.
7. Example Client Software.
8. Algorithms and Issues in Server Software Design.
9. Iterative, Connectionless Servers (UDP).
10. Iterative, Connection-Oriented Servers (TCP).
11. Concurrent, Connection-Oriented Servers (TCP).
12. Singly-Threaded, Concurrent Servers (TCP).
13. Multiprotocol Servers (TCP, UDP).
14. Multiservice Servers (TCP, UDP).
15. Uniform, Efficient Management of Server Concurrency.
16. Concurrency in Clients.
17. Tunneling at the Transport and Application Levels.
18. Application Level Gateways.
19. External Data Representation (XDR).
20. Remote Procedure Call Concept (RPC).
21. Disturbed Program Generation (Rpcgen Concept).
22. Distributed Program Generation (Rpcgen Example).
23. Network File System Concepts (NFS).
24. Network File System Protocol (NFS, Mount).
25. A TELNET Client (Program Structure).
26. A TELNET Client (Implementation Details).
27. Porting Servers From UNIX to Windows.
28. Deadlock and Starvation in Client-Server Systems.
Appendix 1. Functions and Library Routines Used With Sockets.
Appendix 2. Manipulation of Windows Socket Descriptors.