[Book Cover]

Introduction to Java Programming, 2/e

Y. Daniel Liang, Indiana University-Purdue University, Fort Wayne

Published January, 1999 by Prentice Hall Engineering/Science/Mathematics

Copyright 1999, 598 pp.
Paper
ISBN 1-58076-255-7


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Summary

For courses in Introduction to Programming with Java, Java Programming/Business, Computer Science, Continuing Education/2-year and 4-year colleges and universities. Introduction to Java Programming, Second Edition is designed for a first course in Java Programming and covers JDK 1.2, the newest version of this programming language. Unlike most Java books, this text covers principles of programming and core Java features. The author uses representative examples, abundant student pedagogy, and multiple exercises to provide students with an outstanding introduction to Java.

Features


NEW—Covers JDK 1.2

  • Covers the latest version of Java so students will learn an up-to-date version of Java.
NEW—Now includes coverage of inner classes (Ch.7), Scrollbar (Ch. 14).
  • Provides state-of-the-art Java feature coverage. NEW—New naming conventions for AWT objects are introduced and used consistently to improve code readability.
  • Ensures students will use compatible code.
NEW—Two new appendices—Include “An HTML Tutorial” and “Using the Companion CD-ROM”.
  • Ensures students will know HTML.
Includes an introduction to programming concepts and techniques.
  • Teaches students programming fundamentals as well as the Java language.
Step-by-step tutorials and hands-on exercises—Allow students to translate theory into practice.
  • Teaches students Java from good representative examples.


Table of Contents
    I: FUNDAMENTALS OF JAVA PROGRAMMING.
    1. Introduction to Java.
    2. Java Building Elements.
    3. Control Structures.
    4. Methods.
    II: OBJECT-ORIENTED PROGRAMMING.
    5. Programming with Objects and Classes.
    6. Arrays and Strings.
    7. Class Inheritance.
    III: GRAPHICS PROGRAMMING.
    8. Developing Started with Graphics Programming.
    9. Creating User Interfaces.
    10. Applets and Advanced Graphics.
    IV: DEVELOPING COMPREHENSIVE PROJECTS.
    11. Exception Handling.
    12. Multithreading.
    13. Multimedia.
    14. Input and Output.
    15. Networking.
    APPENDICES.
    A. Java Keywords.
    B. The ASCII Character Set.
    C. Operator Precedence Chart.
    D. Java Modifiers.
    E. An HTML Tutorial.
    F. Using the Companion CD-ROM.
    G. Glossary.


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