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Introduction to Java Programming, 2/e
Y. Daniel Liang, Indiana University-Purdue University, Fort Wayne
Published January, 1999 by Prentice Hall Engineering/Science/Mathematics
Copyright 1999, 598 pp.
Paper
ISBN 1-58076-255-7
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See other books about:
Java--Intro to Programming/CS1-Computer Science
Java--Programming for Business-Computer Science
Java/Visual J++-Computer Information Systems
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For courses in Introduction to Programming with Java, Java
Programming/Business, Computer Science, Continuing Education/2-year
and 4-year colleges and universities.
Introduction to Java Programming, Second Edition is
designed for a first course in Java Programming and covers JDK 1.2,
the newest version of this programming language. Unlike most Java
books, this text covers principles of programming and core Java features.
The author uses representative examples, abundant student pedagogy,
and multiple exercises to provide students with an outstanding introduction
to Java.
NEWCovers JDK 1.2
- Covers the latest version of Java so students will learn
an up-to-date version of Java.
NEWNow includes coverage of inner classes
(Ch.7), Scrollbar (Ch. 14).
- Provides state-of-the-art Java feature coverage.
NEWNew naming conventions for AWT objects
are introduced and used consistently to improve code readability.
- Ensures students will use compatible code.
NEWTwo new appendicesInclude An
HTML Tutorial and Using the Companion CD-ROM.
- Ensures students will know HTML.
Includes an introduction to programming concepts and
techniques.
- Teaches students programming fundamentals as well as
the Java language.
Step-by-step tutorials and hands-on exercisesAllow
students to translate theory into practice.
- Teaches students Java from good representative examples.
I: FUNDAMENTALS OF JAVA PROGRAMMING.
1. Introduction to Java.
2. Java Building Elements.
3. Control Structures.
4. Methods.
II: OBJECT-ORIENTED PROGRAMMING.
5. Programming with Objects and Classes.
6. Arrays and Strings.
7. Class Inheritance.
III: GRAPHICS PROGRAMMING.
8. Developing Started with Graphics Programming.
9. Creating User Interfaces.
10. Applets and Advanced Graphics.
IV: DEVELOPING COMPREHENSIVE PROJECTS.
11. Exception Handling.
12. Multithreading.
13. Multimedia.
14. Input and Output.
15. Networking.
APPENDICES.
A. Java Keywords.
B. The ASCII Character Set.
C. Operator Precedence Chart.
D. Java Modifiers.
E. An HTML Tutorial.
F. Using the Companion CD-ROM.
G. Glossary.
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