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Complete Java Training Course, Student Edition, Java 1.1, 1/e
Harvey M. Deitel, Deitel and Associates
Paul J. Deitel, Deitel and Associates
Published August, 1998 by Prentice Hall PTR (ECS Professional)
Copyright 1999, pp.
Boxed Set
ISBN 0-13-082927-7
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Java--Intro to Programming/CS1-Computer Science
Java/Visual J++-Computer Information Systems
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For any course teaching Java programming.
The ultimate Java programming package. The Complete Java
Training Course, 2/e features Harvey and Paul Deitel's best-selling
Java How to Program, 2/e text along with a fully-interactive
CD-ROMThe Java Multimedia Cyber Classroomwhich provides
students and programmers with the ideal medium for learning how to
program with Java.
It's a proven fact that the more involved students are, the
more they learn. That's what the Java Multimedia Cyber Classroom
is all abouthelping students learn in every way possible.
IMPORTANTOnly sell this product if your school
is using Getting Started with Microsoft^® Visual
J++1.1, because this covers Java 1.1 only. Otherwise, sample the
new edition: Java How to Program, Third Edition (0-13-012507-5)
or The Complete Java Training Course, Third Edition (0-13-085248-1).
A complete, proven Java training course on this fully-interactive
CD-ROMWinner of the 1998 Computerworld Smithsonian Award for
most innovative use of technology in the field of education. Computer
World Magazine calls Java Multimedia Cyber Classroom, ...without
a doubt, the best of the bunch..., in an article on Training
CDs (6/2/97 issue).
The complete, fully-searchable Java How to Program,
2/e text.
More than 200 Java programs.
- Gives students over 12,000 lines of real, working, tested
Java code.
More than 350 insider's tips.
- Shows students how to build code that's truly reusable,
portable, bug-free, and optimized for performance.
More than 1100 questions and exercisesOver 600
with answers.
Over 8 hours of audioDescribes Java concepts
and code.
Windows 95/98/NT, and Solaris compatible.
1. Introduction to Computers and Java Applets.
2. Developing Java Applications.
3. Control Structures.
4. Methods.
5. Arrays.
6. Object-Based Programming.
7. Object-Oriented Programming.
8. Strings and Characters.
9. Graphics.
10. Basic Graphical User Interface Components.
11. Advanced Graphical User Interface Components.
12. Exception Handling.
13. Multithreading.
14. Multimedia: Images, Animation and Audio.
15. Files and Streams.
16. Networking.
17. Data Structures.
18. Java Utilities Package and Bit Manipulation.
Appendix A. Demos.
Appendix B. Java Resources.
Appendix C. Operator Precedence Chart.
Appendix D. ASCII Character Set.
Appendix E. Number Systems.
Appendix F. Object-Oriented Elevator Simulator.
Bibliography.
Index.
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