[Book Cover]

Complete Java Training Course, Student Edition, Java 1.1, 1/e

Harvey M. Deitel, Deitel and Associates
Paul J. Deitel, Deitel and Associates

Published August, 1998 by Prentice Hall PTR (ECS Professional)

Copyright 1999, pp.
Boxed Set
ISBN 0-13-082927-7


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Summary

For any course teaching Java programming. The ultimate Java programming package. The Complete Java Training Course, 2/e features Harvey and Paul Deitel's best-selling Java How to Program, 2/e text along with a fully-interactive CD-ROM—The Java Multimedia Cyber Classroom—which provides students and programmers with the ideal medium for learning how to program with Java. It's a proven fact that the more involved students are, the more they learn. That's what the Java Multimedia Cyber Classroom is all about—helping students learn in every way possible. IMPORTANT—Only sell this product if your school is using Getting Started with Microsoft^® Visual J++1.1, because this covers Java 1.1 only. Otherwise, sample the new edition: Java How to Program, Third Edition (0-13-012507-5) or The Complete Java Training Course, Third Edition (0-13-085248-1).

Features


A complete, proven Java training course on this fully-interactive CD-ROM—Winner of the 1998 Computerworld Smithsonian Award for most innovative use of technology in the field of education. Computer World Magazine calls Java Multimedia Cyber Classroom, “...without a doubt, the best of the bunch...”, in an article on Training CDs (6/2/97 issue).
The complete, fully-searchable Java How to Program, 2/e text.
More than 200 Java programs.

  • Gives students over 12,000 lines of real, working, tested Java code.
More than 350 insider's tips.
  • Shows students how to build code that's truly reusable, portable, bug-free, and optimized for performance.
More than 1100 questions and exercises—Over 600 with answers.
Over 8 hours of audio—Describes Java concepts and code.
Windows 95/98/NT, and Solaris compatible.


Table of Contents
    1. Introduction to Computers and Java Applets.
    2. Developing Java Applications.
    3. Control Structures.
    4. Methods.
    5. Arrays.
    6. Object-Based Programming.
    7. Object-Oriented Programming.
    8. Strings and Characters.
    9. Graphics.
    10. Basic Graphical User Interface Components.
    11. Advanced Graphical User Interface Components.
    12. Exception Handling.
    13. Multithreading.
    14. Multimedia: Images, Animation and Audio.
    15. Files and Streams.
    16. Networking.
    17. Data Structures.
    18. Java Utilities Package and Bit Manipulation.
    Appendix A. Demos.
    Appendix B. Java Resources.
    Appendix C. Operator Precedence Chart.
    Appendix D. ASCII Character Set.
    Appendix E. Number Systems.
    Appendix F. Object-Oriented Elevator Simulator.
    Bibliography.
    Index.


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