[Book Cover]

Object-Oriented Technology for Real Time Systems: A Practical Approach Using OMT and Fusion, 1/e

Maher Awad, Nokia Research Ctr., Helsinki, Finland
Jurgen Ziegler, Nokia Research Ctr., Helsinki, Finland
Juha Kuusela, Nokia Research Ctr., Helsinki, Finland

Published March, 1996 by Prentice Hall PTR (ECS Professional)

Copyright 1996, 320 pp.
Cloth
ISBN 0-13-227943-6


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Summary

The OCTOPUS method provides a systematic approach for developing object- oriented software for embedded real-time systems. This book describes the well-integrated OCTOPUS development process that covers the major phases of developing software. From requirements specifications to implementation, the models are continuously and clearly linked.

Features


covers concurrency, synchronization, communication, the handling of interrupts, ASICs, hardware interfaces, and end-to-end response time through the system.
explains how OCTOPUS can support the development of systems where the object-oriented solution is a part of a non-object-oriented system.
adopts the notations of the well-known OMT and Fusion methods, and applies standards.
explains all phases of software development utilizing OCTOPUS, including design.
includes two real-world cases studies based on OCTOPUS software development.


Table of Contents

    1. Introduction.

      Real-time Systems. Object-Oriented Methods. Concurrency in a Real- time System. Object-Oriented Concurrency Models. Levels of Concurrency. Design Criteria of OCTOPUS. Introduction to Case Studies.

    2. Overvoew of the Octopus Method.

      Roadmap and Structuring the Development Process. System Requirements Phase. System Architecture Phase. Subsystem Analysis Phase. Subsystem Design Phase. Subsystem Implementation Phase.

    3. Requirements Specification.

      Use Cases. Use Case Diagram. System Context Diagram.

    4. System Architecture.

      Modular Structure. Early Division into Subsystems. Subsystems Diagram. Incremental Development. Interfaces. Example.

    5. Analysis Phase.

      Object Model. Functional Model. Dynamic Model. Analysis of the Hardware Wrapper. Summary.

    6. Design Phase.

      Design Objects. Interaction of Objects. Class Outlines. Design of Concurrency. Outlines of Processes and Messages. Design of the Hardware Wrapper. Summary.

    7. Process Priorities and Timing.

      Basic Concepts. Deriving Process Priorities. Timing and Concurrency Behavior.

    8. Transition from Design to Implementation.

      C++ and C Interpretability. Member Access Control. Visibility. Memory and Performance Optimization. Synchronization. Implementing Statecharts. Constructing Global Objects. Development Environment.

    9. Case Study: Subscriber Line Tester.

      System Requirements Specification. SLT Application Subsystem Analysis. SLT Application Subsystem Design. Exercise: Hardware Wrapper.

    10. Case Study: Cruise Control.

      Recapped System Requirements Specification. Application Subsystem Analysis. Analysis and Design of the Hardware Wrapper. Design of Application Subsystem.

    11. Referemce Manual.

      Notation Summary. Case Tools. OCTOPUS Roadmap.

    References.
    Glossary.
    Index.


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