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Designing Object-Oriented Software, 1/e
Rebecca Wirfs-Brock
Brian Wilkerson
Lauren Wiener
Published June, 1990 by Prentice Hall PTR (ECS Professional)
Copyright 1990, 341 pp.
Paper
ISBN 0-13-629825-7
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Object-Oriented Design-Computer Science
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A practical, down-to-earth introduction to the art of designing object-
oriented software.
offers basic design principles and a specific design process
that can be applied to any software programming effort even
those not using object-oriented programming languages or environments.
covers the concepts of object-oriented technology, and present
a process to apply those concepts, the tools to use throughout the
process, and examples to put it all together.
outlines the process of determining the classes of objects
that will make up the software.
considers how to design the flow of control and information
in the software.
explains how inheritance can be used to maximize software
reusability.
features an uninterrupted example of an object-oriented
design to show how the process flows in actual use.
1. Why Use Object-Oriented Design?
2. Objects and Other Basics.
3. Classes.
4. Responsibilities.
5. Collaborations.
6. Hierarchies.
7. Subsystems.
8. Protocols.
9. Implementing Your Design.
10. Another Design.
Appendix A. A Quick Reference.
Appendix B. ATM System Design.
Appendix C. Document Subsystem Design.
Appendix D. Exercises.
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