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Multimedia Communications: Protocols and Applications, 1/e
Franklin F. Kuo, Wireless Systems, Menlo Park, California
J. Joaquin Garcia Luna-Aceves, UC, Santa Cruz, California
Wolfgang Effelsberg, Mannheim, Germany
Published September, 1997 by Prentice Hall PTR (ECS Professional)
Copyright 1998, 256 pp.
Cloth
ISBN 0-13-856923-1
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Multimedia Networking-Computer Science
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Authors.
Preface.
Who Should Read This Book.
What This Book Covers.
What This Book Does Not Cover.
How the Book Came To Be.
Acknowledgments.
1. Introduction to Multimedia.
The Internet and Multimedia Communications. Continuous and Discrete Media. Digital Signals. Still Images. Text and Graphics. Moving Graphics and Images. Encoding and Decoding.
Bandwidth vs. Compression. Project TeleTeaching. References.
2. Multimedia Networks: Requirements and Performance Issues.
Distributed Multimedia Applications. Peer-to-Peer and Multipeer Communications. Network Performance Parameters for Multimedia. Characteristics of Multimedia Traffic Sources. Factors That Affect Network Performance. Multimedia Traffic Requirements for Networks. Quality of Service. References.
3. Compression Methods.
Introduction to Compression Methods. Basic Coding Methods. Video Compression.
Audio Compression. More Information about Compression Methods. References.
4. Subnetwork Technology.
Networking Requirements of Multimedia Applications. Networking Technologies. Networking Infrastructure Evolution. Summary. References.
5. Network and Transport Layer Protocols for Multimedia.
Principles and Algorithms of Traditional Protocols. Problems with Traditional Protocols.
A New Generation of Protocols for Multimedia. Media Filtering, Media Scaling, and Adaptive Applications. Summary. References.
6. End-to-End Reliable Multicast.
Defining End-to-End Reliability. A Taxonomy of Reliable Multicast Protocols. Maximum Throughput of Reliable Protocols. Protocol Implementations. Scaling and Efficiency Issues. Summary.
Acknowledgments. References.
7. Multimedia Applications in Networks.
Introduction. Application-Level Framing. Audio/Video Conferencing. Video Servers.
Applications Requiring Reliable Multicast. Multimedia Applications in the World Wide Web. Interactive Multiplayer Games. Summary. References.
Index.
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