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The Computer Continuum

Kurt F. Lauckner and Mildred D. Lintner
(Both of Eastern Michigan University)

Overview

Lauckner and Lintner introduce students to the fundamentals of computers, computing, and technology. Computer Continuum emphasizes the technical aspects of technology and includes strong coverage of data representation, operating systems, programming languages, networks, data collection and analysis. Unique chapters include a look at simulation and technology as a learning tool.

Key Features

  • The authors address the issues of what is information, how information is represented by computers, and how we communicate with computer.
  • Provides the most up-to-date coverage of any concepts text on the market
  • Coverage includes computer science oriented topics such as binary numbers, distributive systems, language classifications, analysis and use of information, artificial intelligence and modeling.
  • Outstanding teaching and learning tools include an Interactive Edition, the Lauckner-Lintner Community at www.lauckner-lintner.com, and QueTest by InQsit.

Full Table of Contents
[collapse to brief TOC]
Part I Preliminaries: Where We're Going
  Chapter 1     Computers: A First Look
1.1  The Computer Invasion
1.2  What Is (and Is not) a Computer
1.3  Basic Concepts of Computers
1.4  The Many Kinds of Computers
1.5  The General-purpose Digital Computer
1.6  Exercises

 

Part II Building Blocks: How Computers Work
  Chapter 2   Metamorphosis of Information
2.1  What is Information?
2.2  Representation of Numbers
2.3  Representing Symbols, Pictures, Sound and Instruction
2.4  Storage of Binary Information
2.5  Exercises
  Chapter 3   From Stonehenge to the Super Computer
3.1  Introduction
3.2  Programs and Algorithms
3.3  The von Neumann Stored Program Concept
3.4  von Neumann and Beyond
3.5  Exercises
  Chapter 4   Operating Systems: The Genie in the Computer
4.1  What is an Operating System?
4.2  Moving Information within the Computer
4.3  Major Concepts in Everyday Computers
4.4  Alternative Operating Systems
4.5  Exercises
  Chapter 5    Computer Languages: Empowering Algorithms
5.1  How Does a Person Communicate with a Computer?
5.2  Are Computer Languages the Same as Human Languages?
5.3  Language Classifications
5.4  Minimal Language Requirements: The Bare Essentials
5.5  Building a Program
5.6  Real-World Programming Today
5.7  Exercises
  Chapter 6   Networks: Everything is Connected
6.1  Introduction: "Everything is Connected to Everything"
6.2  Communication Basics: The Physical Topology
6.3  Communication Basics: The Software Architecture of the Network
6.4  How are Networks Used
6.5  Exercises

 

Part III Foundations: Applying the Concepts
  Chapter 7   The Internet: Communication with the World
7.1  In the Beginning...
7.2  UNIX, Geeks and Gophers
7.3  Internet Services
7.4  Exercises
  Chapter 8   The World Wide Web: Expanding the Global Community
8.1  And Then Came the Web . . .
8.2  The Web and You
8.3  The Web and Education
8.4  The Web and Business
8.5  The Web in the Public Eye
8.6  Exercises
  Chapter 9   Databases: Controlling the Information Deluge
9.1  Introduction: Information Overload
9.2  Technology for Data Collection
9.3  Retrieving the Data
9.4  The Role of Statistics: Transforming Data into Information
9.5  A Simple DBMS and Creating a Custom Database
9.6  Selecting DBMS Storage Options
9.7  Exercises
  Chapter 10   Visual Communication: Gateway to the Brain
10.1  Introduction
10.2  Processing Existing Images
10.3  Creating Images: Line Art
10.4  Creating Images: Solid Forms to 3D
10.5  Creating Images: Animation
10.6  Visualization of Information
10.7  Creating Images: Visual Art
10.8  Exercises
  Chapter 11   Audio Communications Comes of Age
11.1  Audio Communication with Computers
11.2  The Importance of Vocal Communication
11.3  Speech Synthesis: Making a Computer Speak
11.4  Analysis and Recognition of Speech
11.5  Computers in Music
11.6  MIDI
11.7  Non-Human Audio Communication
11.8  The Future of Audio Communication
11.9  Exercises
  Chapter 12   Simulation: Modeling the Physical World
12.1  Reasons for Simulation
12.2  Models of Simulation
12.3  SimCity: Simulation of City Planning
12.4  Design and Implementation of Computer Simulations
12.5  Virtual Reality
12.6  Exercises

 

Part IV Empowerment: Extending our Limits
  Chapter 13   Artificial Intelligence and Modeling the Human State
13.1  What is Intelligence--Artificial or Not?
13.2  Fundamental Concepts in Artificial Intelligence
13.3  Pattern Recognition
13.4  Game Playing
13.5  Natural Language Communication
13.6  Expert Systems
13.7  Neural Networks
13.8  Genetic and Artificial Life
13.9  Exercises
  Chapter 14   Pushing the Envelope of Human Potential
14.1  Introduction
14.2  Historical Perspective
14.3  Why Can Computers Teach?
14.4  What Can Computers Teach?
14.5  What Can Computers Help us Learn?
14.6  Exercises
  Chapter 15   Ethics, Electronic Spies, and Privacy
15.1  Introduction: Vulnerability and Technological Abuse
15.2  High Tech Crime: The Computer as a Criminal Tool
15.3  Software Piracy
15.4  Hacking
15.5  The Virus Epidemic
15.6  Invasions of Privacy
15.7  Exercises
  Chapter 16   Tools for Living
16.1  Introduction
16.2  Word Processing Programs
16.3  Electronic Spreadsheets
16.4  Database Systems
16.5  Graphic Systems
16.6  Communication Systems
16.7  Desktop Publishing
16.8  Multimedia Presentation Systems
16.9  Exercises

 

 

1999 500 pp.
Computer Continuum 1-58076-059-7
Interactive Edition CD 1-58076-077-5
Computer Continuum Annotated Instructor's Edition 1-58076-076-7
Instructor's Resource Manual 1-58076-074-0
Instructor's Interactive Resource CD 1-58076-078-3
QuePresents CD 1-58076-075-9
QueTest by InQsit 1-58076-073-2

 

 






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