A Multimedia Primer
In ancient Greece and Rome, citizens enjoyed elaborate plays
performed in outdoor theaters. In Elizabethan England, rich
and poor alike flocked to all manners of theaters to enjoy the
works of renowned playwrights like William Shakespeare. Native
Americans would sit around fires in the evening recounting tales
of bravery from wars with other tribes. Millions of individuals
watched as Neil Armstrong took "one small step for man" on the
surface of the moon. What did all of the participants in these
events have in common? They were participating in the oldest
form of communication multimedia.
Most people think multimedia is a recent invention because
they do not understand what multimedia is. Multimedia is a combination
of media delivered to an end user in an engaging and informative
fashion. Actors presenting a play on a stage are using sound,
visual imagery (costumes) and motion as their media to convey
a message to the audience. A movie or a television show is a
multimedia event that acts in much the same way as a play. Multimedia
has existed since the very dawn of human communication. As soon
as a caveman picked up a stick and pointed towards a waterfall,
he was using multimedia to educate his companions about their
surroundings.
However, in the 21st century, most people associate
multimedia with computers. The media elements used to construct
and deliver multimedia on a computer are text, graphics, audio,
video and animation. A few examples of computerized multimedia
are:
- Video conference with European subsidiaries on your desktop
- Biology lesson for 5th grader at home
- Kids playing a Star Wars game on a Sony Playstation
- World Wide Web Pages
- Interactive Encyclopedia on CD-ROM
Computerized multimedia has revolutionized the way we learn
about our world. When I was a lad (back in the 1960's), encyclopedias
were printed books that were relatively static and boring. If
I looked up lions in my trusty Compton's Encyclopedia,
I was likely to find a couple of pictures of lions accompanied
by a great deal of text. Look up lions in an encyclopedia on
CD-ROM today and you will have much of the same text and graphics
that probably appeared in my printed encyclopedia. But, in addition,
you are likely to have the following:
- Sound clips of lions roaring
- Video of a lion making a gruesome kill
- World maps that use animation to show the shrinking geographic
range of lions
- Hyperlinks to other relevant material related to lions (such
as information on Kenya where lions still roam the savannah)
It almost makes me wish I were a kid again! Well, that is a
bit extreme. Nevertheless, preparing research papers today is
much more enjoyable since you can make use of multimedia.
There are two main types of multimedia interactive and
non-interactive. Multimedia such as movies or television shows
are examples of non-interactive multimedia. Non-interactive
presentations are linear meaning every user views them
straight through in the same fashion. Interactive multimedia
allows the end user to control what elements are delivered and
the order in which they are delivered. Most web sites are designed
as interactive multimedia. Users can navigate through them at
will and view the pages in any almost order. Interactive multimedia
is more engaging for the end user and studies have shown that
it is a more effective learning tool.
Multimedia is used almost everywhere today. Especially in the
United States, it is difficult to go through a day and avoid
contact with multimedia. Below are examples of current uses
for multimedia.
Business
- Training Provides a cost effective way to
train employees.
- Presentations You just cannot do a presentation
any longer without a PowerPoint slide show!
- Marketing and advertising In addition to television
and the web, many companies use interactive demos on CD-ROM
to promote products.
- Catalogues Interactive catalogues are becoming
extremely popular on web sites.
- Video conferencing Saves travel time and expenses.
Education
- Distance learning Effective means of reaching
remote students.
- Classroom presentations Augments learning
by addressing various styles of learning (textual, auditory,
visual).
- CD-ROM-based learning Portable lessons that
people can view when it is convenient for them to do so.
Your Home
- Television How many hours per day is your
TV in use?
- Movies (VCR's, DVD's, downloadable cable movies)
A trillion dollar entertainment industry.
- World Wide Web Surf's up!
- Gaming Not just for children any longer. Many
sophisticated games are designed to appeal to adults (such
as Myst).
Public Places
- Hotels Information kiosks can act as virtual
concierges. They are available 24/7 and you do not need to
provide health benefits or paid vacation!
- Grocery stores Attach a printer to a kiosk
and you can let customers print coupons for relevant items
you are promoting.
- Museums Interactive kiosks are great for providing
additional information about exhibits and making history come
alive.
- Malls Having trouble locating a store or product?
The virtual directory kiosk can help you!
Why is multimedia so popular? Aside from gaming, which is for
entertainment purposes, the majority of multimedia products
and services are designed for communication. Multimedia is an
effective means of communication because it effectively addresses
more than one style of learning at a time.
People learn in different ways. I am primarily a textual learner,
which means I learn best when absorbing written information.
Other people are visual learners who need effective visual aids
(charts, diagrams, and pictures) to grasp ideas. Many people
are auditory learners, learning readily from spoken words and
other sounds. Well designed multimedia, because of its variety
of media elements, addresses many types of learning styles.
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