[Book Cover]

Understanding Networked Multimedia: Applications and Technology, 1/e

Francois Fluckiger, CERN, Geneva, Switzerland

Published October, 1995 by Prentice Hall Engineering/Science/Mathematics

Copyright 1996, 350 pp.
Cloth
ISBN 0-13-190992-4
$44.99


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Covers all networking, multimedia applications and technology in one volume.

Has a tutorial approach to the subject, complete with formal definitions, glossary (500 terms), 230 illustrations, a list of frequently asked questions, real world examples and analogies, and end-of-chapter summaries. Sophisticated technologies are explained in a rigorous but easy-to- understand way. administrators handling private and public LANs or WANs, system designers, computer industry product developers, and multimedia IS managers.



    How to Use This Book.
    Frequently Asked Questions about Networked Multimedia.
I. SETTING THE SCENE.
    1. What Is Multimedia?
    Basics: Analog Signals to Represent Information.
    2. Integrating Digital Information.
    In-Depth: Digitization, Sampling, and Quantization.
    3. Digital Text, Graphics, Images, Video, Animation, Sound.
    Basics: Text in Computing. Basics: State of the Art in Speech Recognition.
    4. Introduction to the Enabling Technologies.
    5. Why Is Multimedia So Popular?
    Basics: What Are Technology Push and Market Pull? In-Depth: An Assessment of Certain Multimedia Fields. In-Depth: Elements of Multimedia Market Forecasts.
II. MULTIMEDIA APPLICATIONS.
    6. Taxonomy of Multimedia Applications.
    In-Depth: Other Taxonomies.
    7. Audio-Video Inter-Personal Applications.
    In-Depth: Comments on the Use of ISDN.
    8. Shared Workspace for CSCW.
    In-Depth: Telepointers.
    9. Audio-Video Distribution in CSCW.
    10. Audio-Videoconferencing.
    In-Depth: Codecs, Codecs, and Codecs.
    11. Multimedia Electronic Mail and Multimedia Document Transfer.
    Basics: The Successive Implementation Steps of Electronic Mail.
    12. Multimedia Server-Based Applications.
    In-Depth: Multimedia News-on-Demand — Two Test Cases.
    13. Hypermedia.
    14. World-Wide Web: Towards a Universal Information Hyperspace.
    In-Depth: World-Wide Web Specifications and Protocols.
    15. Virtual Reality.
    Basics: Perception of Distance and Depth. Basics: Three-dimensional Sound.
III. NETWORKING REQUIREMENTS OF MULTIMEDIA APPLICATIONS.
    16. What Is Meant by Network?
    Basics: Caches and Mirrors.
    17. Network Features and Performances.
    In-Depth: CRS and FEC.
    18. Networking Requirements of Audio and Motion Video.
    Basics: Delay Equalization. In-Depth: Studio-Quality Digital TV.
    19. Other Requirements.
IV. NETWORKING SOLUTIONS FOR MULTIMEDIA.
    20. Clarifying Several Networking Aspects.
    Basics: Isochronism, Asynchronism, Synchronism.
    21. LANs as Multimedia Carriers.
    Basics: Ethernet and Token Passing Ring Principles. In-Depth: Cables for LANs.
    22. Packet WANs as Multimedia Carriers.
    Basics: A Brief Description IP Multicasting Functioning.
    23. Circuit WANs as Multimedia Carriers.
    24. ATM WANs as Multimedia Carriers.
    25. Frame Relay and SMDS as Multimedia Carriers.
    26. Concluding Remarks on LAN and WAN Evolution.
V. ENCODING AND COMPRESSION.
    27. Basic Digitizing Techniques.
    Basics: Luminance, Lightness, Brightness. Basics: Representations of Colors and Video Cameras.
    28. Principles of Compression Techniques.
    29. Audio Compression.
    30. Image and TV Compression.
EPILOGUE.
    Sociological Implications of Multimedia.
    Twenty Key Messages.
    Final Word.
    Bibliography.


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