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Computer Graphics, C Version, 2/e
Donald Hearn, the University of Illinois
M. Pauline Baker, the University of Illinois
Published May, 1996 by Prentice Hall Engineering/Science/Mathematics
Copyright 1997, 652 pp.
Cloth
ISBN 0-13-530924-7
$64.00
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Multimedia/Computer Graphics
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This timely new version of a popular computer graphics book features
the C language in programming examples to demonstrate the
implementation of graphics application. These well-known authors
assume no prior knowledge of computer graphics when presenting the
basic principles for the design, use, and understanding of computer
graphics systems. However, some knowledge of C programming is assumed
as the reader learns how to use algorithms for creating and
manipulating graphics displays.
(NOTE: Each chapter concludes with a Summary, References
and Exercises.)
1. A Survey of Computer Graphics.
2. Overview of Graphics Systems.
3. Output Primitives.
4. Attributes of Output Primitives.
5. Two-Dimensional Geometric Transformations.
6. Two-Dimensional Viewing.
7. Structures and Hierarchical Modeling.
8. Graphical User Interfaces and Interactive Input Methods.
9. Three-Dimensional Concepts.
10. Three-Dimensional Object Representations.
11. Three-Dimensional Geometric and Modeling Transformations.
12. Three-Dimensional Viewing.
13. Visible-Surface Detection Methods.
14. Illumination Models and Surface-Rendering Methods.
15. Color Models and Color Applications.
16. Computer Animation.
Appendix A: Mathematics for Computer Graphics.
Bibliography.
Index.
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