![[Book Cover]](../covergif/sowers.gif)
|
Developing Games That Learn (Bk/Disk), 1/e
Len Dorfman
Narendra K. Ghosh
Manning Publications
Published March, 1996 by Prentice Hall PTR (ECS Professional)
Copyright 1996, 275 pp.
Paper Bound with Disk
ISBN 0-13-569617-8
$34.95
|
Sign up for future mailings on this subject.
See other books about:
Artificial Intelligence
|
Now it's possible to improve a program's performance by getting it to learn from its mistakes. This practical book, and the companion program disk, present a high-level programming paradigm, "Objective Artificial Intelligence," that is used to devise algorithms which enable a program to learn.
Presents three algorithms which can be modified to implement learning in many programs, and utilizes sample game programs to clearly demonstrate how these algorithms implement single trial learning. The program disk contains the complete C source code for the demonstration programs.
|